Hospital

After a hard fight it is likely that your fighters has suffered some injuries.

Therefore, the hospital feature will appears after the 1st Munus.

Sending your fighters to hospital is not mandatory. However, if you make the strategic choice not to go, you'll have to compete with injured fighters.

For our system, there are three degrees of injury:

  • Serious Injury: Decreases total combat stats by 45%. Healing costs 0.003 ETH.

  • Average Injury: Decreases total combat stats by 30%. Healing costs 0.002 ETH.

  • Light Injury: Decreases total combat stats by 15%. Healing costs 0.001 ETH.

Healing is instantaneous. Injury probability is predefined according to the Resistance stat of the fighters (refer to Stats for further information).

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